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Transforms
[Data Processing Objects]


Classes

class  AffineTransform
class  AzimuthElevationToCartesianTransform
 Transforms from an azimuth, elevation, radius coordinate system to a Cartesian coordinate system, or vice versa. More...

class  BSplineDeformableTransform
 Deformable transform using a BSpline representation. More...

class  CenteredAffineTransform
 Affine transformation with a specified center of rotation. More...

class  CenteredEuler3DTransform
 CenteredEuler3DTransform of a vector space (e.g. space coordinates). More...

class  CenteredRigid2DTransform
 CenteredRigid2DTransform of a vector space (e.g. space coordinates). More...

class  CenteredSimilarity2DTransform
 CenteredSimilarity2DTransform of a vector space (e.g. space coordinates). More...

class  CenteredTransformInitializer
 CenteredTransformInitializer is a helper class intended to initialize the center of rotation and the translation of Transforms having the center of rotation among their parameters. More...

class  CenteredVersorTransformInitializer
 CenteredVersorTransformInitializer is a helper class intended to initialize the center of rotation, versor, and translation of the VersorRigid3DTransform. More...

class  ElasticBodyReciprocalSplineKernelTransform
class  ElasticBodySplineKernelTransform
class  Euler2DTransform
 Euler2DTransform of a vector space (e.g. space coordinates). More...

class  Euler3DTransform
 Euler3DTransform of a vector space (e.g. space coordinates). More...

class  FixedCenterOfRotationAffineTransform
 Affine transformation with a specified center of rotation. More...

class  IdentityTransform
 Implementation of an Identity Transform. More...

class  KernelTransform
class  LandmarkBasedTransformInitializer
 LandmarkBasedTransformInitializer is a helper class intended to The class computes the transform that aligns the fixed and moving images given a set of landmarks. The class is templated over the Transform type. The transform computed gives the best fit transform that maps the fixed and moving images in a least squares sense. The indices are taken to correspond, so point 1 in the first set will get mapped close to point 1 in the second set, etc. An equal number of fixed and moving landmarks need to be specified using SetFixedLandmarks() SetMovingLandmarks(). Any number of landmarks may be specified. Call InitializeTransform() to initialize the transform. More...

class  MatrixOffsetTransformBase
class  QuaternionRigidTransform
 QuaternionRigidTransform of a vector space (e.g. space coordinates). More...

class  Rigid2DTransform
 Rigid2DTransform of a vector space (e.g. space coordinates). More...

class  Rigid3DPerspectiveTransform
 Rigid3DTramsform of a vector space (e.g. space coordinates). More...

class  Rigid3DTransform
 Rigid3DTransform of a vector space (e.g. space coordinates). More...

class  ScalableAffineTransform
 Affine transformation with a specified center of rotation. More...

class  ScaleLogarithmicTransform
 Logarithmic Scale transformation of a vector space (e.g. space coordinates). More...

class  ScaleSkewVersor3DTransform
 ScaleSkewVersor3DTransform of a vector space (e.g. space coordinates). More...

class  ScaleTransform
 Scale transformation of a vector space (e.g. space coordinates). More...

class  Similarity2DTransform
 Similarity2DTransform of a vector space (e.g. space coordinates). More...

class  Similarity3DTransform
 Similarity3DTransform of a vector space (e.g. space coordinates). More...

class  ThinPlateR2LogRSplineKernelTransform
class  ThinPlateSplineKernelTransform
class  Transform
 Transform points and vector from an input space to an output space. More...

class  TransformBase
class  TranslationTransform
 Translation transformation of a vector space (e.g. space coordinates). More...

class  VersorRigid3DTransform
 VersorRigid3DTransform of a vector space (e.g. space coordinates). More...

class  VersorTransform
class  VolumeSplineKernelTransform

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