#include <vtkPVGenericRenderWindowInteractor.h>
Collaboration diagram for vtkPVGenericRenderWindowInteractor:
Public Member Functions | |
vtkTypeRevisionMacro (vtkPVGenericRenderWindowInteractor, vtkRenderWindowInteractor) | |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | SetPVRenderView (vtkPVRenderViewProxy *view) |
virtual vtkPVRenderViewProxy * | GetPVRenderView () |
virtual void | ConfigureEvent () |
void | SetMoveEventInformationFlipY (int x, int y) |
void | SetRenderer (vtkRenderer *view) |
virtual vtkRenderer * | GetRenderer () |
virtual vtkRenderer * | FindPokedRenderer (int, int) |
void | SetInteractiveRenderEnabled (int) |
virtual int | GetInteractiveRenderEnabled () |
virtual void | InteractiveRenderEnabledOn () |
virtual void | InteractiveRenderEnabledOff () |
virtual void | Render () |
virtual void | OnLeftPress (int x, int y, int control, int shift) |
virtual void | OnMiddlePress (int x, int y, int control, int shift) |
virtual void | OnRightPress (int x, int y, int control, int shift) |
virtual void | OnLeftRelease (int x, int y, int control, int shift) |
virtual void | OnMiddleRelease (int x, int y, int control, int shift) |
virtual void | OnRightRelease (int x, int y, int control, int shift) |
virtual void | OnMove (int x, int y) |
virtual void | OnKeyPress (char keyCode, int x, int y) |
Static Public Member Functions | |
vtkPVGenericRenderWindowInteractor * | New () |
Protected Member Functions | |
vtkPVGenericRenderWindowInteractor () | |
~vtkPVGenericRenderWindowInteractor () | |
Protected Attributes | |
vtkPVRenderViewProxy * | PVRenderView |
int | InteractiveRenderEnabled |
vtkRenderer * | Renderer |
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Fire various events, SetEventInformation should be called just prior to calling any of these methods. This methods will Invoke the corresponding vtk event. |
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My sollution to the poked renderer problem. This interactor class always returns this renderer as poked render. This insures the 2D renderer will never be poked. |
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My sollution to the poked renderer problem. This interactor class always returns this renderer as poked render. This insures the 2D renderer will never be poked. |
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My sollution to the poked renderer problem. This interactor class always returns this renderer as poked render. This insures the 2D renderer will never be poked. |
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Set the event onformation, but remember keys from before. |
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3D widgets call render on this interactor directly. They call SetInteractive to tell whether to use still or interactive rendering. This class just forwards the render request to ParaView's RenderModule. DesiredUpdateRate is ignored. Since I was having trouble with the 3D widget doing the final full res render, setting this to 0 causes the render view to eventually render. |
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3D widgets call render on this interactor directly. They call SetInteractive to tell whether to use still or interactive rendering. This class just forwards the render request to ParaView's RenderModule. DesiredUpdateRate is ignored. Since I was having trouble with the 3D widget doing the final full res render, setting this to 0 causes the render view to eventually render. |
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3D widgets call render on this interactor directly. They call SetInteractive to tell whether to use still or interactive rendering. This class just forwards the render request to ParaView's RenderModule. DesiredUpdateRate is ignored. Since I was having trouble with the 3D widget doing the final full res render, setting this to 0 causes the render view to eventually render. |
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3D widgets call render on this interactor directly. They call SetInteractive to tell whether to use still or interactive rendering. This class just forwards the render request to ParaView's RenderModule. DesiredUpdateRate is ignored. Since I was having trouble with the 3D widget doing the final full res render, setting this to 0 causes the render view to eventually render. |
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3D widgets call render on this interactor directly. They call SetInteractive to tell whether to use still or interactive rendering. This class just forwards the render request to ParaView's RenderModule. DesiredUpdateRate is ignored. Since I was having trouble with the 3D widget doing the final full res render, setting this to 0 causes the render view to eventually render. |
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Methods broadcasted to the satellites to synchronize 3D widgets. |
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Methods broadcasted to the satellites to synchronize 3D widgets. |
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Methods broadcasted to the satellites to synchronize 3D widgets. |
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Methods broadcasted to the satellites to synchronize 3D widgets. |
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Methods broadcasted to the satellites to synchronize 3D widgets. |
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Methods broadcasted to the satellites to synchronize 3D widgets. |
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Methods broadcasted to the satellites to synchronize 3D widgets. |
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Methods broadcasted to the satellites to synchronize 3D widgets. |
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Definition at line 83 of file vtkPVGenericRenderWindowInteractor.h. |
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Definition at line 84 of file vtkPVGenericRenderWindowInteractor.h. |
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Definition at line 85 of file vtkPVGenericRenderWindowInteractor.h. |